Website powered by

Battle Damaged, Leather and Plate Armor, Warrior

High Detail Warrior character based on concept art from Three Kingdoms Game (as far as I can tell). Base mesh created in Maya/CInema, sculpted details in Zbrush, Retopologized in 3D coat, baked and rendered in Marmoset and textured in Substance Painter.

Clay renders: https://www.artstation.com/artwork/voKVx
Spear Renders + Breakdown: https://www.artstation.com/artwork/8eB8rR

Concept:
https://i.pinimg.com/564x/b5/d0/77/b5d0771ca856ec95f42e37ae9e9d1355.jpg

Animation rendered in Marmoset Toolbag
https://www.youtube.com/watch?v=mH_QMBbuADQ

Textures hand painted in Substance Painter

Textures hand painted in Substance Painter

Didn't worry too much about having small poly count and just focused on clean edge flow.

Didn't worry too much about having small poly count and just focused on clean edge flow.