High Detail Warrior character based on concept art from Three Kingdoms Game (as far as I can tell). Base mesh created in Maya/CInema, sculpted details in Zbrush, Retopologized in 3D coat, baked and rendered in Marmoset and textured in Substance Painter.
Clay renders: https://www.artstation.com/artwork/voKVx
Spear Renders + Breakdown: https://www.artstation.com/artwork/8eB8rR
Concept:
https://i.pinimg.com/564x/b5/d0/77/b5d0771ca856ec95f42e37ae9e9d1355.jpg

Clay renders: https://www.artstation.com/artwork/voKVx

Spear Renders+Breakdown: https://www.artstation.com/artwork/8eB8rR
Animation rendered in Marmoset Toolbag
https://www.youtube.com/watch?v=mH_QMBbuADQ